I have released version 2.9.1. This is a maintenance release following 2.9.0, focused on server stability and performance.

This update mainly concerns the Server, updating it is highly recommended.

  • Fixed steady memory growth of the server while a mission runs
  • Fixed remaining lags and possible crashes when units are created or destroyed while controllers are connected
  • The server stays responsive when it falls behind sending unit updates
  • Fixed approach requests ignored after a controller disconnects
  • Fixed radar range resolution mixing up coalitions
  • A contact lost then detected again stays on the RWR and keeps its real coalition

Versioning

The 2.9.1 is compatible with 2.3.x branch or later

Starting with the 2.3, all minor version changes (2.3, 2.4, 2.5, …) are compatible with each other.

Changelog

Click to see the changelog for LotAtc 2.9.1...

Bug Fixes

(server) Keep the server responsive when it falls behind sending unit updates
(server) Fix approach requests ignored after a controller disconnects
(server) Fix tracking state kept for units that left the mission
(server) Fix radar range resolution mixing up coalitions
(server) Fix remaining lags when units are created or destroyed while controllers are connected
(server) Fix a possible crash when units are destroyed while controllers are connected
(server) A contact lost then detected again stays on the RWR and keeps its real coalition
(server) Fix a possible crash when a unit is updated and removed in the same tick
(server+client) Fix steady memory growth of the server while a mission runs
(server+generator) Fix memory growth and duplicated updates on units

Read full changelog

Contact

Get in touch — whether you have a question, feedback, or just want to say hello.

Updated: